Ammo.lab

ammo_lab

Starting new javascript 3d physics project Ammo.lab
It use compact ammo.js 555ko with a editor for three.js
I want to keep code simple and efficient.

Png to script

proof2All library need for making game in one png file 163kb.
Three.js, Oimo.js, Sea3D, TweenLite
http://lo-th.github.io/pi/PNGtoSCRIPT.html
http://jsdo.it/Lo-Th/yilv

You want to do yours
http://lo-th.github.io/pi/SCRIPTtoPNG.html

Rvo.js

rvo-1
Begin new project with RVO javascript from Samuel Girardin
Crowd simulation and three js terrain shader.
Demo . Source

Oimo.js next

oimo-1

Major update to Oimo.js
Now is full native javascript , can simulate 500 objects at 60 fps for 150ko.
I add editor, google map environement and last version of three.js .
Two version Dev with 6 joints type and better speed and Rev with cylinder.
source
oimo.js with worker / basic test / compound test / ragdoll test

Spherical Shader

shaderinterGreat custom map interface complete with tweener
with my Sea3d model, Three.js, and J.Sanchez Shader ( on static model )
http://lo-th.github.io/loth/shader/index.html

oimo.js

logo128
https://github.com/lo-th/Oimo.js

Oimo.js is light 3d physics engine for javascript.
It’s a full conversion of OimoPhysics created by Saharan for AS3.

Demo with three.js, worker and sea3d format:

oimo.js dev
oimo.js rev

full morphing

diana2
http://lo-th.github.io/olympe/index_diana.html

New demo with sea3d format on three.js
is a full morph head and body and she can talk.

head is 1932 kb for 30000 faces and 28 morph target.
body is 340 kb for 9666 faces and 3 animation.
(flash version is possible with same model)

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