first test with Jiglib , press space bar to jump
update: Click on dice, boost mode in fps
This entry was posted on January 18, 2009 at 11:35 am and is filed under experiment . You can follow any responses to this entry through the RSS 2.0 feed
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April 6, 2009 at 7:56 am
Hi,
Nice example, great work. I’ve created the same with away3d, but my dice keep on moving after they’ve been bouncing around. They just keep on wobbling around on the floor. Is there a property of some sort that I can set on the floor (or cubes) that makes that behaviour stop?
Thanks in advance,
Sebastiaan
May 19, 2009 at 1:06 pm
hi, change the physics step
for exemple look in drive simulator on this blog
and teste JigStep