Rvo.js

rvo-1
Begin new project with RVO javascript from Samuel Girardin
Crowd simulation and three js terrain shader.
Demo . Source

Oimo.js next

oimo-1

Major update to Oimo.js
Now is full native javascript , can simulate 500 objects at 60 fps for 150ko.
I add editor, google map environement and last version of three.js .
Two version Dev with 6 joints type and better speed and Rev with cylinder.
source
oimo.js with worker / basic test / compound test / ragdoll test

Spherical Shader

shaderinterGreat custom map interface complete with tweener
with my Sea3d model, Three.js, and J.Sanchez Shader ( on static model )
http://lo-th.github.io/loth/shader/index.html

oimo.js

logo128
https://github.com/lo-th/Oimo.js

Oimo.js is light 3d physics engine for javascript.
It’s a full conversion of OimoPhysics created by Saharan for AS3.

Demo with three.js, worker and sea3d format:

oimo.js dev
oimo.js rev

full morphing

diana2
http://lo-th.github.io/olympe/index_diana.html

New demo with sea3d format on three.js
is a full morph head and body and she can talk.

head is 1932 kb for 30000 faces and 28 morph target.
body is 340 kb for 9666 faces and 3 animation.
(flash version is possible with same model)

tree.js next step

gl_next
tree.js exploration, sea3d format work same in flash away3d and tree.js
morphing with sea
http://3dflashlo.free.fr/webgl2013/index_morph.html

physics and high model with physijs
http://3dflashlo.free.fr/webgl2013/index_vehicle.html

More player model, gamepad, camera AR…
http://3dflashlo.free.fr/webgl2013/index.html

sea3d now in tree.js

spider_webglhttp://3dflashlo.free.fr/webgl2013/
test in progress 3d models webGL: tree.js & sea3d 1.5.0.2
here the spider 235 kb with textures
Selena 342 kb 🙂

Updated : clones, perfect skin, full light, physics…
(controls to change model)